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BF3 次のパッチ変更修正リスト【武器編2】


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List of Confirmed Fixes and Tweaks Coming to Battlefield 3 in the Next Big Patch
BF3 次のパッチ変更修正リスト

原文はこちら


Several weapons have had recoil or accuracy adjusted in orer to balance these weapons in effectiveness and also increase the feeling of individuality in each gun effectiveness and also increase the feeling of individuality in each gun.
いくつかの武器はバランスと効果と個性のアップのため反動と命中精度を調整した。

M27 IAR: No change. The M27 is a heavier version of the M416, giving it good all-around performance though it has worse performance on the move.
M27IAR:変更なし。 M27はM416の重い版。オールラウンドパフォーマンス。動いてる時は悪いケド。
RPK-74M: Reduced the initial recoil and vertical recoil. The RPK-74M is a more stable firing platform than the
comparable M27, though it lacks the M27′s higher rate of fire.
RPK74M:最初の反動のダウン。M27と比べ安定した射撃。連射性能では劣るが。
M249: Added an initial recoil. The M249 is the fastest firing belt fed LMG, giving it superior suppressive and damage abilities. The initial recoil makes it a bit harder to run and gun, while making little overall impact on performance.
M249:最初の反動をアップ。ベルトマガジンLMGで最速。優れた制圧効果とダメージ。初期反動のアップでより難しく。
Type-88: Slightly increased the initial recoil, reduced muzzle drift. The Type88 fires the slowest of the medium caliber LMGs, though what it lacks in rate of fire it makes up for in controllability.
T88:初期反動がわずかにアップ、銃口ドリフトは減少。T88はミディアムLMGの中で最遅だが操作性でカバー。
PKP: Reduced recoil but added a slight initial recoil, increased damage at max range. The Pecheneg has a heavy
vertical recoil with a hard hitting round and little drift, this makes it excellent at sustained fire.
PKP:反動ダウンだけど初期反動はわずかにアップ。最大射程でダメージアップ。縦反動が強いけど威力強いし銃口ドリフトが少なく素晴らしい弾幕。
M60: Reduced the initial recoil, increased damage at all ranges. The M60 has a very low rate of fire that makes it the most controllable with the powerful 7.62x51mm round.
M60:初期反動のダウン、全射程でダメージアップ。M60は連射力がないけど協力な7.62x51mm弾で使いやすい。
M240B: Added an initial recoil, increased damage at all ranges. The fastest firing medium MG, the M240 has a substantial muzzle kick and drift that makes all that power difficult to control.
M240B:初期反動アップ。全射程でダメージアップ。最速マシンガンで銃口ドリフトが強く操作しづらい。
QBB-95: Reduced the total recoil but increased muzzle drift and initial recoil. The QBB-95 should now kick harder but settle into full auto fire better, combined with the bullpup hip fire bonus this makes the QBB-95 a highly mobile LMG.
QBB95:全体の反動はダウン、銃口ドリフトはアップ。QBBは反動はより強く、でもフルオートはより良くなった。プルバップ腰だめ射撃のボーナスでとても携帯LMG。
MG36: Added an initial recoil. The MG36 fires at a fast 750rpm and makes a nice middle ground between the controllability of a clip LMG and the sustained firepower of a belt fed LMG.
MG36:初期反動のアップ。毎分750発ですてきな中距離での操作性。ベルト給弾での弾幕。
870: No change. The 870 is a popular and highly effective weapon.
870:変更なし。効果的な武器として人気。
DAO-12: Reduced the total pellets fired from 12 to 9. The DAO-12 has a high magazine capacity with a slow reload that makes it a solid all around shotgun.
DAO12:粒弾が12から9に変更。DAO12は高いマガジン容量でリロードは遅い。
M1014: Increased the rate of fire from 200 max to 210 max. Reduced the total pellets fired from 12 to 9. The M1014 was underperforming compared to the USAS12 and 870, it should now be more viable in CQB thanks to a higher rate of fire.
M1014:連射力200から210に。粒弾数が12から9に。USAS12と870に比べ見劣りするが、この連射力アップで至近距離でより使える。
S12k: Increased extended mag from 8 rounds to 10 rounds. Reduced the total pellets fired from 12 to 9. The S12k larger extended magazine but slower rate of fire should make it stand out against the M1014, while the DAO-12 has a higher capacity over all, but a slowe reload.
S12k:拡張マガジン8発から10発にアップ。粒弾数は12から9にダウン。弾数はあるけど連射力はなくM1014と違いが出る。DAO12はリロードが遅い。
MK3A1: Increased magazine capacity to 8 and 12 for normal and extended mag respectively. Reduced the total pellets fired from 12 to 9. The MK3A1 has a lower ROF than the USAS12, giving it slightly more ammo makes this an edge vs the USAS.
MK3A1:通常の弾数8発から12発にアップ。拡張マガジンもそれに応じる。粒弾数12から9にダウン。MK3A1はUSAS12より連射力で劣るが、弾数をちょっと多い分有利。
USAS-12: Increased the initial recoil. Reduced the total pellets fired from 12 to 9. The USAS 12 has a higher ROF than other shotguns, this recoil change better balances that advantage and the pellets balance its damage output.
USAS12:初期反動アップ。粒弾数12から9発に。他のショットガンより早い連射力。反動の変更はより良いバランス
M4A1: No Change. Well-rounded carbine, with good rate of fire and controllable recoil.
M4A1:変更無し。
M4: Increased vertical recoil, reduced horizontal recoil. The Burst only M4 should now feel different to its automatic sibling, the reduced horizontal recoil emphasizes the greater control you have in burst fire.
M4:縦反動アップ。横反動ダウン。バースト射撃ではフルオートの銃との違いを感じるはず。横反動をダウンでバーストでの操作性を実現。
AKS-74U: Reduced initial recoil and vertical recoil. The AKS-74u’s low rate of fire is paired with great controllability. The overall increase in sustained fire control should help this carbine stand out, while the first kick gives it character.
AKS74U:初期反動と縦反動をダウン。遅い連射力で素晴らしい操作性。初弾が個性。
SG553: Reduced initial recoil and vertical recoil. The SG553 is a lower rate of fire carbine with greater controllability than the G36C. The change to initial recoil should better highlight this difference.
SG553:初期反動と縦反動のダウン。連射力ないけどG36Cより操作性に優れる。この反動ダウンでより個性が出たはず。
A91: No Change. The A91′s high rate of fire and bullpup from the hip accuracy is offset by a poor controllability on full auto.
A91:変更なし。高い連射力と腰だめ射撃のブルパップで命中精度。フルオートはボロクソ。
G36C: Reduced initial recoil. The G36C is a well-rounded carbine, with a medium rate of fire and a medium recoil. The 2 round burst mode gives this weapon an edge at mid-range.
G36C:初期反動ダウン。2バースト射撃で中距離で有利。
SCAR-H: Increased damage at maximum range and increased max range. The SCAR-H fires a heavier round than all other carbines, giving it better stopping power at range at the cost of a low fire rate that penalizes it in CQB.
SCARH:最大射程でダメージアップ、そして射程もアップ。SCARの弾は他のカービンのより強い。が、連射力悪いので至近戦に不利。
G53: Reduced recoil and drift, recoil settle times now similar to other carbines. The HK53 is a short carbine with a lot of initial kick but a stable recoil pattern and a medium rate of fire. The changes give it more character compared to the G36.
G53:反動と銃口ドリフトをダウン。反動は他のカービンと同様に。HK53はより強い初期反動だが、安定した反動。ミディアムな連射力。この変更でG36とのキャラ付けができた。
QBZ-95B: Reduced muzzle sway, recoil settle times now similar to other carbines. A bullpup like the A91, the QBZ-95B is steady on the move with a lower rate of fire for controllable shots at longer range. The built in foregrip is now properly reflected in the weapon’s stats.
QBZ95B:銃口ドリフトのダウン。反動戻りは他のカービンと同様。ブルパップは移動時でも安定して低い連射力で遠距離での操作性も良い。自前のフォーグリップが統計に適当に反映してる。
AK-74M: Reduced initial recoil and vertical recoil. The AK-74M sacrifices rate of fire for controllable automatic fire, the initial recoil was negatively affecting the feeling of controllability.
AK74M:初期反動、縦反動がダウン。連射力を犠牲にしてより良い操作性。
M16A3: No Change. The M16 (both A3 and A4) provide a well-rounded stable firing platform with a high rate of fire that is relatively controllable.
M16A3:変更なし。
M16A4: Increased vertical recoil, reduced horizontal recoil. The Burst only M16A4 should now feel different to its automatic sibling, the reduced horizontal recoil emphasizes the greater control you have in burst fire.
M16A4:縦反動のアップ、横反動のダウン。M16A4のバースト射撃は同系列のフルオートと違うはず。横反動のダウンでバースト射撃で良い操作性。
M416: No change. The M416 is the middle ground AR, blending a medium recoil and rate of fire.
M416:変更なし。
AEK-971: Increased initial recoil, reduced aimed accuracy slightly. The AEK has a very high rate of fire, and also a large muzzle drift that makes control difficult. The low initial recoil allowed a player to kill before the weapon’s weaknesses kicked in while the reduced accuracy highlights its close range role.
AEK971:初期反動アップ、照準精度わずかにダウン。連射力高いけど銃口ドリフトも高いので扱いづらい。初期反動が少ないので欠点が出る前に相手を倒せる。命中精度が下がったので近距離戦向き。
F2000: Reduced vertical recoil, increased zoomed accuracy slightly. As a bullpup, the F2000 has a bonus to accuracy on the move and from the hip while its high rate of fire sacrifices controllability for saturation. The previous changes were an overreaction, this is a corrective update.
F2000:縦反動のダウン。ズーム照準での命中精度わずかにダウン。ブルパップで移動中の腰だめ射撃が良いけど高い連射力がこの場合不利になる。
AN94: Reduced vertical recoil. The AN94′s 2 round burst mode is incredibly accurate, but it suffers from a low rate of fire on fully automatic. The recoil in full auto has been reduced somewhat to offset this penalty and make the AN94 more attractive.
AN94:縦反動のダウン。2バーストはやたら精度高いのが、フルオートは遅い。フルオートの反動はダウン、より魅力的な武器に。
G3A3: Increased damage at all ranges, reduced vertical recoil. The G3A3′s heavy recoil and heavy round are offset by a low rate of fire and a small magazine. The G3A3 was clearly outclassed at all ranges.
G3A3:前射程でダメージアップ。縦反動のダウン。キツい反動と銃弾は遅い連射力と少ない弾数の見返り。
KH2002: No Change. The KH2002 is locked to burst fire, with a high rate of fire and a large muzzle drift the weapon favors accurate mid-range fire.
KH2002:変更なし。KH2002はバースト射撃に固定。高い連射力とキツい反動で中距離で活躍。
L85A2: Increased accuracy, reduced muzzle drift. The L85 differs from other bullpup style ARs by having a low rate of fire, the accuracy and controllability were too low to offset the rate of fire.
L85A2:命中精度アップ、銃口ドリフトのダウン。L85はブルパップのARと違い連射力は遅い。命中精度と操作性が売り。
FAMAS: The FAMAS combines an extreme rate of fire with extreme recoil making it very difficult to use at anything other than close quarters combat. Due to update restrictions, the FAMAS had different stats on all 3 platforms. The FAMAS is now uniform on all platforms and now has the correct 25 round magazine.
FAMAS:ファマスの連射力と反動で至近距離以外では使いづらい。プラットフォームごとに統計が違う。マガジンは25発。
PP2000: Reduced the initial recoil. The PP2000 has a lower ROF than other PDWs and needed the controllability to be balanced.
PP2000:初期反動をダウン。PP2000は他のPDWにくらべ連射力が劣り、他とのバランスのため操作性が必要だった。
UMP45: Reduced accuracy loss during full auto. The UMP45 hits hard and has a controllable recoil at the cost of a heavy initial recoil kick.
UMP45:フルオート時の命中精度のダウン。初期反動がキツい分、威力と扱いやすい反動。
MP7: No Change. The MP7 has a very low recoil and a high muzzle drift that favors longer bursts than the P90.
MP7:変更なし。反動がほとんど無く銃口ドリフトが強く、それでP90より長いバースト射撃。
AS VAL: Increased vertical recoil, reduced first shot recoil, reduced accuracy on the move. The AS VAL fires a long range, highly accurate, high damage projectile that favors short bursts or single fire when stationary. While still quite good from the hip, the AS VAL will suffer if fired while moving and aimed.
AS VAL:縦反動アップ、初期反動ダウン、移動時の命中精度ダウン。長距離射程、高命中精度、高い威力はシングル射撃、短バーストに向く。それでも腰だめ射撃に良い。移動時と照準時の射撃に不利。
PDW-R: Reduced the initial recoil. The PDW-R has high recoil and favors burst fire, the added initial recoil was making it less effective in small bursts.
PDWR:初期反動がダウン。反動きつくバーストに向く。追加された初期反動は短バーストで不利。
P90: Reduced the initial recoil. The P90 favors a run and gun play style using long bursts to control muzzle drift, the initial recoil was making bursting ineffective.
P90:初期反動をダウン。銃口ドリフトを操作するために移動時のロングバースト突撃プレイに向く。
PP-19: Slightly reduced the initial recoil when firing, increased base damage. The PP-19′s high initial recoil was over penalizing the burst fire needed to be effective on the low damage, high capacity weapon.
PP19:初期反動わずかにダウン。基本ダメージのアップ。強い初期反動は低いダメージと豊富な弾数に効果的であるためのバースト射撃に不利だった。
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