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BF3 アップデート

BF3 次のパッチ変更修正リスト【武器編2】

List of Confirmed Fixes and Tweaks Coming to Battlefield 3 in the Next Big Patch
BF3 次のパッチ変更修正リスト

原文はこちら


Several weapons have had recoil or accuracy adjusted in orer to balance these weapons in effectiveness and also increase the feeling of individuality in each gun effectiveness and also increase the feeling of individuality in each gun.
いくつかの武器はバランスと効果と個性のアップのため反動と命中精度を調整した。

M27 IAR: No change. The M27 is a heavier version of the M416, giving it good all-around performance though it has worse performance on the move.
M27IAR:変更なし。 M27はM416の重い版。オールラウンドパフォーマンス。動いてる時は悪いケド。
RPK-74M: Reduced the initial recoil and vertical recoil. The RPK-74M is a more stable firing platform than the
comparable M27, though it lacks the M27′s higher rate of fire.
RPK74M:最初の反動のダウン。M27と比べ安定した射撃。連射性能では劣るが。
M249: Added an initial recoil. The M249 is the fastest firing belt fed LMG, giving it superior suppressive and damage abilities. The initial recoil makes it a bit harder to run and gun, while making little overall impact on performance.
M249:最初の反動をアップ。ベルトマガジンLMGで最速。優れた制圧効果とダメージ。初期反動のアップでより難しく。
Type-88: Slightly increased the initial recoil, reduced muzzle drift. The Type88 fires the slowest of the medium caliber LMGs, though what it lacks in rate of fire it makes up for in controllability.
T88:初期反動がわずかにアップ、銃口ドリフトは減少。T88はミディアムLMGの中で最遅だが操作性でカバー。
PKP: Reduced recoil but added a slight initial recoil, increased damage at max range. The Pecheneg has a heavy
vertical recoil with a hard hitting round and little drift, this makes it excellent at sustained fire.
PKP:反動ダウンだけど初期反動はわずかにアップ。最大射程でダメージアップ。縦反動が強いけど威力強いし銃口ドリフトが少なく素晴らしい弾幕。
M60: Reduced the initial recoil, increased damage at all ranges. The M60 has a very low rate of fire that makes it the most controllable with the powerful 7.62x51mm round.
M60:初期反動のダウン、全射程でダメージアップ。M60は連射力がないけど協力な7.62x51mm弾で使いやすい。
M240B: Added an initial recoil, increased damage at all ranges. The fastest firing medium MG, the M240 has a substantial muzzle kick and drift that makes all that power difficult to control.
M240B:初期反動アップ。全射程でダメージアップ。最速マシンガンで銃口ドリフトが強く操作しづらい。
QBB-95: Reduced the total recoil but increased muzzle drift and initial recoil. The QBB-95 should now kick harder but settle into full auto fire better, combined with the bullpup hip fire bonus this makes the QBB-95 a highly mobile LMG.
QBB95:全体の反動はダウン、銃口ドリフトはアップ。QBBは反動はより強く、でもフルオートはより良くなった。プルバップ腰だめ射撃のボーナスでとても携帯LMG。
MG36: Added an initial recoil. The MG36 fires at a fast 750rpm and makes a nice middle ground between the controllability of a clip LMG and the sustained firepower of a belt fed LMG.
MG36:初期反動のアップ。毎分750発ですてきな中距離での操作性。ベルト給弾での弾幕。
870: No change. The 870 is a popular and highly effective weapon.
870:変更なし。効果的な武器として人気。
DAO-12: Reduced the total pellets fired from 12 to 9. The DAO-12 has a high magazine capacity with a slow reload that makes it a solid all around shotgun.
DAO12:粒弾が12から9に変更。DAO12は高いマガジン容量でリロードは遅い。
M1014: Increased the rate of fire from 200 max to 210 max. Reduced the total pellets fired from 12 to 9. The M1014 was underperforming compared to the USAS12 and 870, it should now be more viable in CQB thanks to a higher rate of fire.
M1014:連射力200から210に。粒弾数が12から9に。USAS12と870に比べ見劣りするが、この連射力アップで至近距離でより使える。
S12k: Increased extended mag from 8 rounds to 10 rounds. Reduced the total pellets fired from 12 to 9. The S12k larger extended magazine but slower rate of fire should make it stand out against the M1014, while the DAO-12 has a higher capacity over all, but a slowe reload.
S12k:拡張マガジン8発から10発にアップ。粒弾数は12から9にダウン。弾数はあるけど連射力はなくM1014と違いが出る。DAO12はリロードが遅い。
MK3A1: Increased magazine capacity to 8 and 12 for normal and extended mag respectively. Reduced the total pellets fired from 12 to 9. The MK3A1 has a lower ROF than the USAS12, giving it slightly more ammo makes this an edge vs the USAS.
MK3A1:通常の弾数8発から12発にアップ。拡張マガジンもそれに応じる。粒弾数12から9にダウン。MK3A1はUSAS12より連射力で劣るが、弾数をちょっと多い分有利。
USAS-12: Increased the initial recoil. Reduced the total pellets fired from 12 to 9. The USAS 12 has a higher ROF than other shotguns, this recoil change better balances that advantage and the pellets balance its damage output.
USAS12:初期反動アップ。粒弾数12から9発に。他のショットガンより早い連射力。反動の変更はより良いバランス
M4A1: No Change. Well-rounded carbine, with good rate of fire and controllable recoil.
M4A1:変更無し。
M4: Increased vertical recoil, reduced horizontal recoil. The Burst only M4 should now feel different to its automatic sibling, the reduced horizontal recoil emphasizes the greater control you have in burst fire.
M4:縦反動アップ。横反動ダウン。バースト射撃ではフルオートの銃との違いを感じるはず。横反動をダウンでバーストでの操作性を実現。
AKS-74U: Reduced initial recoil and vertical recoil. The AKS-74u’s low rate of fire is paired with great controllability. The overall increase in sustained fire control should help this carbine stand out, while the first kick gives it character.
AKS74U:初期反動と縦反動をダウン。遅い連射力で素晴らしい操作性。初弾が個性。
SG553: Reduced initial recoil and vertical recoil. The SG553 is a lower rate of fire carbine with greater controllability than the G36C. The change to initial recoil should better highlight this difference.
SG553:初期反動と縦反動のダウン。連射力ないけどG36Cより操作性に優れる。この反動ダウンでより個性が出たはず。
A91: No Change. The A91′s high rate of fire and bullpup from the hip accuracy is offset by a poor controllability on full auto.
A91:変更なし。高い連射力と腰だめ射撃のブルパップで命中精度。フルオートはボロクソ。
G36C: Reduced initial recoil. The G36C is a well-rounded carbine, with a medium rate of fire and a medium recoil. The 2 round burst mode gives this weapon an edge at mid-range.
G36C:初期反動ダウン。2バースト射撃で中距離で有利。
SCAR-H: Increased damage at maximum range and increased max range. The SCAR-H fires a heavier round than all other carbines, giving it better stopping power at range at the cost of a low fire rate that penalizes it in CQB.
SCARH:最大射程でダメージアップ、そして射程もアップ。SCARの弾は他のカービンのより強い。が、連射力悪いので至近戦に不利。
G53: Reduced recoil and drift, recoil settle times now similar to other carbines. The HK53 is a short carbine with a lot of initial kick but a stable recoil pattern and a medium rate of fire. The changes give it more character compared to the G36.
G53:反動と銃口ドリフトをダウン。反動は他のカービンと同様に。HK53はより強い初期反動だが、安定した反動。ミディアムな連射力。この変更でG36とのキャラ付けができた。
QBZ-95B: Reduced muzzle sway, recoil settle times now similar to other carbines. A bullpup like the A91, the QBZ-95B is steady on the move with a lower rate of fire for controllable shots at longer range. The built in foregrip is now properly reflected in the weapon’s stats.
QBZ95B:銃口ドリフトのダウン。反動戻りは他のカービンと同様。ブルパップは移動時でも安定して低い連射力で遠距離での操作性も良い。自前のフォーグリップが統計に適当に反映してる。
AK-74M: Reduced initial recoil and vertical recoil. The AK-74M sacrifices rate of fire for controllable automatic fire, the initial recoil was negatively affecting the feeling of controllability.
AK74M:初期反動、縦反動がダウン。連射力を犠牲にしてより良い操作性。
M16A3: No Change. The M16 (both A3 and A4) provide a well-rounded stable firing platform with a high rate of fire that is relatively controllable.
M16A3:変更なし。
M16A4: Increased vertical recoil, reduced horizontal recoil. The Burst only M16A4 should now feel different to its automatic sibling, the reduced horizontal recoil emphasizes the greater control you have in burst fire.
M16A4:縦反動のアップ、横反動のダウン。M16A4のバースト射撃は同系列のフルオートと違うはず。横反動のダウンでバースト射撃で良い操作性。
M416: No change. The M416 is the middle ground AR, blending a medium recoil and rate of fire.
M416:変更なし。
AEK-971: Increased initial recoil, reduced aimed accuracy slightly. The AEK has a very high rate of fire, and also a large muzzle drift that makes control difficult. The low initial recoil allowed a player to kill before the weapon’s weaknesses kicked in while the reduced accuracy highlights its close range role.
AEK971:初期反動アップ、照準精度わずかにダウン。連射力高いけど銃口ドリフトも高いので扱いづらい。初期反動が少ないので欠点が出る前に相手を倒せる。命中精度が下がったので近距離戦向き。
F2000: Reduced vertical recoil, increased zoomed accuracy slightly. As a bullpup, the F2000 has a bonus to accuracy on the move and from the hip while its high rate of fire sacrifices controllability for saturation. The previous changes were an overreaction, this is a corrective update.
F2000:縦反動のダウン。ズーム照準での命中精度わずかにダウン。ブルパップで移動中の腰だめ射撃が良いけど高い連射力がこの場合不利になる。
AN94: Reduced vertical recoil. The AN94′s 2 round burst mode is incredibly accurate, but it suffers from a low rate of fire on fully automatic. The recoil in full auto has been reduced somewhat to offset this penalty and make the AN94 more attractive.
AN94:縦反動のダウン。2バーストはやたら精度高いのが、フルオートは遅い。フルオートの反動はダウン、より魅力的な武器に。
G3A3: Increased damage at all ranges, reduced vertical recoil. The G3A3′s heavy recoil and heavy round are offset by a low rate of fire and a small magazine. The G3A3 was clearly outclassed at all ranges.
G3A3:前射程でダメージアップ。縦反動のダウン。キツい反動と銃弾は遅い連射力と少ない弾数の見返り。
KH2002: No Change. The KH2002 is locked to burst fire, with a high rate of fire and a large muzzle drift the weapon favors accurate mid-range fire.
KH2002:変更なし。KH2002はバースト射撃に固定。高い連射力とキツい反動で中距離で活躍。
L85A2: Increased accuracy, reduced muzzle drift. The L85 differs from other bullpup style ARs by having a low rate of fire, the accuracy and controllability were too low to offset the rate of fire.
L85A2:命中精度アップ、銃口ドリフトのダウン。L85はブルパップのARと違い連射力は遅い。命中精度と操作性が売り。
FAMAS: The FAMAS combines an extreme rate of fire with extreme recoil making it very difficult to use at anything other than close quarters combat. Due to update restrictions, the FAMAS had different stats on all 3 platforms. The FAMAS is now uniform on all platforms and now has the correct 25 round magazine.
FAMAS:ファマスの連射力と反動で至近距離以外では使いづらい。プラットフォームごとに統計が違う。マガジンは25発。
PP2000: Reduced the initial recoil. The PP2000 has a lower ROF than other PDWs and needed the controllability to be balanced.
PP2000:初期反動をダウン。PP2000は他のPDWにくらべ連射力が劣り、他とのバランスのため操作性が必要だった。
UMP45: Reduced accuracy loss during full auto. The UMP45 hits hard and has a controllable recoil at the cost of a heavy initial recoil kick.
UMP45:フルオート時の命中精度のダウン。初期反動がキツい分、威力と扱いやすい反動。
MP7: No Change. The MP7 has a very low recoil and a high muzzle drift that favors longer bursts than the P90.
MP7:変更なし。反動がほとんど無く銃口ドリフトが強く、それでP90より長いバースト射撃。
AS VAL: Increased vertical recoil, reduced first shot recoil, reduced accuracy on the move. The AS VAL fires a long range, highly accurate, high damage projectile that favors short bursts or single fire when stationary. While still quite good from the hip, the AS VAL will suffer if fired while moving and aimed.
AS VAL:縦反動アップ、初期反動ダウン、移動時の命中精度ダウン。長距離射程、高命中精度、高い威力はシングル射撃、短バーストに向く。それでも腰だめ射撃に良い。移動時と照準時の射撃に不利。
PDW-R: Reduced the initial recoil. The PDW-R has high recoil and favors burst fire, the added initial recoil was making it less effective in small bursts.
PDWR:初期反動がダウン。反動きつくバーストに向く。追加された初期反動は短バーストで不利。
P90: Reduced the initial recoil. The P90 favors a run and gun play style using long bursts to control muzzle drift, the initial recoil was making bursting ineffective.
P90:初期反動をダウン。銃口ドリフトを操作するために移動時のロングバースト突撃プレイに向く。
PP-19: Slightly reduced the initial recoil when firing, increased base damage. The PP-19′s high initial recoil was over penalizing the burst fire needed to be effective on the low damage, high capacity weapon.
PP19:初期反動わずかにダウン。基本ダメージのアップ。強い初期反動は低いダメージと豊富な弾数に効果的であるためのバースト射撃に不利だった。

BF3 次のパッチ変更修正リスト【武器編1】

原文はこちら


Weapons:
武器
Added Extended Mags to the ASVAL. The Extended Mags can be unlocked at 200 kills with the AS VAL.
ASVALに拡張マガジン 拡張マガジンは200キルで解除。
Reduced the recoil of the SKS rifle and increased its maximum damage at close range.
SKSライフルの反動ダウン、そして近距離での最大ダメージアップ。
Fixed aimed firing max accuracy on the Pecheneg to be consistent with other LMGs.
ペチェネグのエイミングの最高命中精度が他のLMGと一貫するよに調整。
Semiautomatic and automatic shotguns firing FRAG rounds now do slightly less splash damage.
セミオート、フルオートショットガンでのフラグ弾の拡散ダメージがわずかにダウン。
The M26 MASS frag and slug rounds are now the more effective pump action versions.
M26MASSフラグ弾とスラグ弾はポンプアクション版に方が効果的。
The M26 MASS and M320 now benefit from the Laser Sight when mounted with an Underslung Rail.
M26MASSとM320がアンダースラングレールに取り付けられた時、レーザーサイトの恩恵を受ける。
Fixed the bolt action timer on the L96 that would cause an animation glitch.
L96のアニメーションがバグるボルトアクションンタイマーの修正。
9x39mm rounds no longer benefit from the Sniper headshot bonus.
9x39mm弾はスナイパーライフルのヘッドショットの恩恵を受けない。
Increased the damage of the 9x39mm rounds at long range.
9x39mm弾の長距離でのダメージアップ。
Fixed the AKS74u damage at max range, it was incorrectly higher than other carbines.
他のカービンより間違って高かったAKS74uの最大射程でのダメージを修正。
Increased the damage of the .357 and .44 magnum rounds at max range.
357と44マグナムの最大射程でのダメージアップ。
All semiautomatic and bolt weapons, including all shotgun slugs, now have their maximum damage out to 15m.
すべてのショットガンスラグ含む、すべてのセミオート、ボルト武器の最大ダメージは15mの距離まで。
Semiautomatic weapons will no longer “jam” if the player presses fire faster than the weapon is capable of shooting.
セミオート武器は連射能力以上の速度でトリガーを引いてもジャムらない。
Some semi-automatic weapons have had their rates of fire adjusted to fit this change.
いくつかのセミオート武器はこの変更に合わせるため連射性能の調整があった。
Bolt action sniper rounds now have a chance to kill at close range if the player is hit in the upper chest.
ボルトアクションのナイパー弾は至近距離で上体に当たると一撃必殺。
Semiautomatic sniper rifles, Assault Rifles, LMGs, and shotgun slugs now have more consistent damage over long range. At maximum range shots to the legs will not require more hits to kill.
セミオートナイパーライフル、アサルトライフル、LMHG、ショットガンスラグは長距離でより一貫したダメージ。最大射程で足への射撃は倒すのにもっと要らない。
The spread for Flechette rounds has been reduced slightly on all shotguns.
フレシェット弾の拡散はすべてのショットガンでわずかに減少。
The spread for Buckshot has been reduced on the M1014, DAO-12, and S12k. These weapons have an accuracy advantage over the USAS12 but are not as accurate as the 870.
M1024,DAO12、S12kのバックショットの拡散が減少。これらの武器はUSAS12より命中精度の利点があるが870に劣る。
Zooming shotguns with Buckshot and Flechette loads will now result in a slightly tighter cone for the pellets.
ショットガンでバックショットとフレシェットを打つ時、ペレットはわずかにまとまる。
Reduced the delay time between quick knife attempts slightly. Attacks with the knife drawn are still significantly faster.
クイックナイフでの遅延が少なくなった。出したままのナイフの攻撃の方が依然はるかに早い。
Fixed the Rate of Fire when the USAS and MK3A1 are equipped with FRAG rounds. All other shotguns correctly had a reduced rate of fire with frags, except the USAS and MK3A1.
フラグ弾を装備したUSASとMK3A1の連射性能が修正。USASとMK3A1を除くのすべてのショットガンはフラグ弾の連射性能は的確に落とされていた。
Fixed an Accuracy bug when the MK3A1 shotgun is equipped with FRAG or Slug rounds.
MK3A1に装備されたフラグとスラグの命中精度バグの修正。
Shotguns equipped with slugs will no longer automatically begin reloading if the weapon is zoomed when the clip is empty. This allows players to see where the slug lands before reloading.
スラグ弾を装備したショットガンはズームしてる時もはや自動的にリロードしない。これでプレーヤーはスラグ弾がどこに着弾するか見れる。
Fixed 12g FRAG rounds not breaking glass at long range.
12gフラグ弾が長距離でガラスを割らないのを修正。
Players can now earn the shotgun Ribbon using the M26 MASS.
M26 MASSでもショットガンリボンを入手。
The underslung grenade launchers for Russian rifles now properly report GP30 in the kill log.
ロシアのライフルのアンダーバレルグレポンでのキルは正しくGP30のキルとして加算される。
Fixed the AEK971 40mm shotgun round listing itself as FRAG in the kill log.
AEK971の40mmショットガン出のキルがフラグとしてリポートに載るのを修正。
Fixed the 40mm smoke grenade so it no longer passes through soldiers and unbroken objects before it detonates.
40mmスモーク弾が兵と壊れてない物を通り抜けて起爆するのを修正。

BF3 次のパッチ変更修正リスト【車両編】

Vehicle Fixes:
乗り物修正
The A10 properly gives Jet score again.
A10サンダーボルトは適当にジェットスコアを入手
Unguided tank rounds and RPGs will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
誘導なしタンク砲、ロケランは戦闘機、攻撃ヘリ、偵察ヘリを一撃必殺。
Increased the damage the MBT’s primary weapon does to the front and side armor of other main battle tanks.
タンクの主砲がタンクの全面に与えるダメージのアップ
Primarily this means 1 less shot to the front, and very good hits to the side can result in a 1 hit to disable.
おもにそれはタンクへの正面攻撃が1発少なくてすみ、真横への主砲は直角であれば1発で無効化させることが出来る。
Slightly reduced the repair speed of the repair tool.
わずかにリペアツールの修理速度ダウン。
Increased the damage done by TOW weapons to armored vehicles.
TOW武器が装甲車両らに与えるダメージのアップ
Increased the rate of fire and minimum damage of the Coax HMG.
Coax HMGの連射速度と最低ダメージのアップ。
Increased the damage mounted gunner .50cal HMGs do at long range.
搭載式50口径ヘビマシの長距離でのダメージのアップ
Increased the power of the repair tool when killing soldiers or destroying vehicles slightly.
リペアツールの対人ダメージ、敵車両ダメージがアップ
Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets. This applies to all locking weapons and Laser Designators.
2つの近接した目標をロックオンするとき、片方からもう片方へすぐに移らない。すべてのロックオン武器に適用される。
Increased the damage of the Javelin and Air to Ground missiles against laser designated targets.
ジャベリンと空対地ミサイルの、レーザー誘導された時のダメージのアップ。
Javelin missiles fired without Laser targeting now do more damage to the side and rear of MBTs.
レーザー誘導されたジャベリンのタンクのサイドと後部へのダメージアップ。
Slightly reduced the locking time of all weapons vs Laser Designated targets.
レーザー誘導されたターゲットへのロックオンまでの時間がすべての武器でわずかに短縮。
Laser Guided missiles can now be distracted by Flares.
レーザー誘導されたミサイルはフレアで妨害可能。
Increased the locking distance for AGM Missiles for Jets when locking on laser designated targets.
レーザー誘導されたターゲットへのロックオンの、戦闘機のAGMミサイルのロックオン距離がアップ。
Reduced the locking time for the AGM Missiles for Jets to make them more viable against ground targets.
地上目標から見えやすいように戦闘機のAGMミサイルのロックオン時間の短縮。
Reduced the locking time for AA Missiles for Jets to make them more viable against air targets.
対空目標から見えやすいように戦闘機の対空ミサイルのロックオン時間の短縮。
Flares will no longer break the lock of a vehicle that is locked on, it will only distract the missiles.
フレアはミサイルを妨害するだけで、敵のロックオン自体を妨害はしない。
Flares now more reliably distract missiles, especially for Helicopters.
フレアはもっと良くミサイルを妨害する、特にヘリでは。
Flares for Jets and Choppers now reload at 11 seconds again, except for the gunner, which remains unchanged at 20sec.
戦闘機、ヘリのフレアは11秒でリロードされる。が、ガンナー席では20秒で変わらないまま。
AA Missiles are more difficult to dodge in Jets, this was unintended behavior that created an imbalance against skilled pilots.
対空ミサイルはかわすのがより難しくなり、これは熟練パイロットに対してのアンバランスをお越した意図されてなかった対応。
AA Missiles should no longer kill the pilot instead of the vehicle.
対空ミサイルはもはや機ではなくパイロットを殺すことはないはず。
AA Missiles should no longer detonate before hitting their target or a Flare/ECM chaff cloud.
対空ミサイルはもはや目標、もしくはフレア、チャフにヒットする前に起爆しない。
Reduced the damage AA missiles do to jets to 45%.
対空ミサイルの戦闘機へのダメージは45%にダウン。
Fixed the SU-35 firing Air to Air missiles at a lower rate of fire than other vehicles.
SU-35の空対空ミサイルの連射性能は他より低く修正。
The IGLA and Stinger now lock on much more quickly and disable an attack aircraft in 1 hit, but have significantly reduced range. This should allow Stingers to mount an effective close range point defense, without dominating an entire airspace.
IGLAとスティンガーはかなり速くロックオンし、1発で航空機を無効化するが、射程はうんと短くなった。これで全対空防御をさせずに近距離での効果的な対空防御が出来るようになった。
Increased the speed of the Helicopter AA missiles lock on to reduce the tedious nature of Helicopter dogfights and improve the Helicopter’s defensive abilities vs Jets.
ヘリ同士のもっさい戦闘を減らすためと、対戦闘機防御の改善のため、ヘリの対空ミサイルのロックオンの短縮。
Slightly reduced the damage of Jet cannons against Aircraft. Damage is now only slightly higher than it was originally at launch.
戦闘機の航空機に対するキャノンのダメージをわずかに減少。ダメージは発売当時よりわずかに高いだけ。
Increased RPG and SMAW damage against aircraft.
RPGとSMAWの航空機へのダメージがアップ。
Guided Rockets will now only track ground targets, as originally intended.
誘導ロケットは当初の目論見通り、地上の目標だけを追う。
Reduced the direct damage done by Attack Helicopter gunners vs Armor.
攻撃ヘリの装甲車両へのダメージがダウン。
Helicopter guns should now suppress correctly.
ヘリの機銃は正しい制圧効果に。
Improved the accuracy of the Attack Helicopter’s Rocket Pods, both guided and unguided.
攻撃ヘリのロケットポッドの誘導ありなし共に命中精度アップ。
Slightly increased the damage of Attack Helicopter’s Rocket Pods vs Infantry and other Helicopters.
攻撃ヘリのロケットポッドの対人、対ヘリのダメージわずかにアップ。
Additional fixes have been made to the TV missile to prevent it from blowing up the lauching vehicle.
TVミサイルが発射車両を爆破しないように追加修正。
The Mi28 has received upgrades to its climbing and yawing abilities.
Mi28ヘリの上昇とヨー能力がアップ
Fixed an issue where guided rockets from the Mi28 did not follow the crosshair properly.
Mi28の誘導ロケットが照準を正しく追わない問題を修正。
Improved the accuracy of the Mi28 gun to match the AH1 gun.
Mi28の機銃がAH1の機銃の命中精度と合うように改善。
Increased the direct hit damage of the APFSDS rounds for the IFVs.
IFV対人戦闘車両へのAPFSDS弾での直撃ダメージがアップ。
Decreased the locking time of the IFV Guided Missile to make it more viable as an unlock.
IFVの誘導ミサイルのロックオンまでの時間が短縮。
Miniguns and Helicopter Gunners now more quickly destroy parked cars.
ミニガンとヘリ機銃はより速く停めてあるクルマを破壊。
Increased the power of explosions from cars and other explosive static objects.
クルマやその他爆発物の爆発威力がアップ。
Dying from the explosion of a car or other explosive static object should now correctly credit the player who caused the explosion.
クルマやその他爆発物での死は、正しくその爆発を起こしたプレーヤーに加算。
Adjusted the F35′s Center of Mass and Hover Engine for more stable, level flight in all flight modes.
F35のすべての飛行モードでCenter of MassとHover Engineはより安定飛行に調整。
Updated the F35 weapon systems to be consistent with the other Jets.
F35の武器システムが他の戦闘機と一貫するように更新。
The F35 will now only attempt to enter Hover at low altitudes, though it will maintain the hover until forward flight is resumed, even if it reaches high altitude.
高高度に到達しても前方飛行を再開させるまでは維持されるものの、F35は低高度でのみホバーに移行する。
The F35 and SU35 now properly have Ejection seats to prevent players from being killed when exiting the vehicle.
F35とSU35は緊急脱出シートが正しく機能し、脱出時に死ぬのを防ぐ。
Changed the Kornets to TOW launchers on Wake Island and moved the spawn position of the AAV to a more level position.
ウェイク島のKornetをTOWランチャーに変更、そしてAAVの復活場所をもっと高い位置へ移動。
Fixed several bugs with air vehicles colliding with objects at high speeds and taking no damage.
航空機がハイスピードで物にぶつかってもダメージを受けないバグを修正。
Players will no longer receive suicides or team kills if they crash their vehicle (dying is punishment enough).
プレーヤーは車両をクラッシュさせた時、もはや自殺もしくはチームキルを受けない。(死亡だけで十分)
The MAV will no longer destroy vehicles that run into it, instead it should be destroyed.
MAVはもはや車両を突っ込むことで破壊しない、逆に破壊される。
Jet and Helicopter collisions should now properly result in the death of both vehicles.
戦闘機とヘリの衝突は正しく両者の死亡となる。
You can now spot with the EOD bot.
EODボットをスポット出来る
Increased the base accuracy for AA guns and added a decrease in accuracy over the course of a burst.
対空砲の初期命の中精度が上がり、バーストごとに命中精度がより下がる。
Reduced the damage AA guns (both mobile and stationary) do to infantry.
対空砲(移動、固定両方)の対人ダメージがダウン。
The carrier based CRAM stations are now properly tracked as stationary weapons.
空母ベースのCRAMステーションは正しく固定砲台としてターゲットされる。
CRAM and Pantsir stationary AA weapons now have Air Radar equipped by default.
CRAMとPantsirの対空砲台は、初期設定で対空レーダーを装備。
Improved the sound feedback for damage to help players better understand the amount of damage their vehicle is taking.
ダメージの音響が改善され、車両にどのくらいダメージがあるのかをより分かりやすく。
The A10′s extinguisher should now function properly.
A10サンダーボルトの消化器は正しく機能するように。
Disabled vehicles now have an increased reverse speed to help escape to cover after being disabled.
無効化された車両は隠れるためにバックのスピードがアップ。
The T90′s crosshair now more accurately represents the trajectory of the main gun.
T90の主砲の照準はより正確になった。
Toggle and Hold zoom settings now also apply to soldier controlled turrets on jeeps, transport helicopters, boats, and IFVs port guns.
照準ズームの操作設定はジープの砲台、輸送ヘリ、ボートIFVにも適用
The AAV now has zoom and a 3P camera when using the turret.
AAVは砲塔を使ってる時、ズームと第3者視点を実装。
Tweaked the AAV’s turret controls to be more useful when the vehicle is moving.
AAVの砲台は動いてる時にも使いやすいように調整。
The Z11w now properly functions with Below Radar.
Z11wヘリで下方レーダーが正しく機能。
Below Radar will now also prevent the lock on of Stinger and IGLA missiles.
下方レーダーはスティンガーとIGLAミサイルのロックオンを防ぐ。
Added Horns to all Jeeps.
すべてのジープにクラクションを実装。
Tanks can no longer drive into the water and cross the Wake Island lagoon completely submerged.
ウェイク島で戦車でラグーンを横切ることが不可に。
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