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BF3 アップデート

BF3 次のパッチ変更修正リスト 【ゲームプレイ一般編】

注)長いので分割して掲載

List of Confirmed Fixes and Tweaks Coming to Battlefield 3 in the Next Big Patch
BF3 次のパッチでの変更修正リスト

原文はこちら

Global Battlefield Community Manager, Daniel Matros, shared on the Battlelog some of the fixes that the team at DICE has been working on for the next big patch. “Big” is an understatement as you’ll find below a massive list of confirmed patch notes.
Daniel Matros, aka zh1nt0, posted a lengthy list of all the fixes that should be included in the next patch on PC, PS3, and Xbox 360. Keep in mind that this is not the final list of patch notes. Some fixes are subject to change, and there is no release date confirmed.
Remember, for a much more detailed look at weapon tweaks (including number values), visit the List of Tentative Weapon Tweaks Planned for Next Battlefield 3 Patch – 2nd Edition

これは完全なリストではない。変更されることもある。
リリース日時は未定。

General Gameplay Fixes: 
ゲームプレイ一般変更
Players should no longer take fall damage from short falls.
短い落下ではノーダメージ
Players now get up from Prone slightly faster, allowing better odds of getting away from a grenade or threat when prone.
匍匐状態からわずかに早く起立、手榴弾などの脅威から逃れられるように。
Fixed some situations that would unintentionally make a player unrevivable.
意図せずにプレーヤーを復活出来なくなる特定の状況を修正。
Reduced the black screen fade in time on spawn. The fade is still necessary for properly streaming in loading content at spawn, but it has been substantially reduced.
復活時のブラックスクリーンを減少。ブラックスクリーンのフェードは復活時に必要なものだがかなり減った。
Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.
復活時の無敵時間が1秒から2秒に延長。この無敵時間は動いたり射撃すると無効化。
Spawn protection will no longer be canceled by the player looking around.
復活の無敵時間は見回すだけではキャンセルされない。
Increased the speed at which a player regains accuracy when aiming after moving for a more responsive experience.
動いた直後のエイミング精度の復旧が速くなった。
Firing before fully zoomed will still result inaccurate fire.
完全にズームしきる前に射撃すると命中精度は悪い。
Increased the inaccuracy and recoil added when a player is fully suppressed.
制圧射撃された時の命中精度の低下と反動が追加
Shotgun Buck and Flechette rounds now have a less suppressive effect at medium to long range.
散弾とフレシェット弾は中距離、遠距離で制圧射撃効果より少なく。
Tweaked the damage levels of Buck and Flechette rounds to balance them with other weapons.
散弾とフレシェット弾のダメージレベルは他の武器のバランスのため調整。
Improved the suppression of the .44 magnum, .357 magnum, and the 5.8x42mm DAP88 rounds from the Type88 sniper.
44マグナム、357マグナム、T88の5.8x42mm DAP88弾の制圧射撃効果がアップ
Attempting to Crouch (like Prone) will now properly interrupt Sprint.
しゃがみ込もうとすると俊足を適当に妨害する。
Increased the effectiveness of Suppression Resist Specialization.
制圧射撃効果スペックの効果アップ
Parachutes now respond to turn and throttle inputs more quickly.
パラシュート効果の操作入力が速く。
Switching from primary weapons to side arms and back now takes less time.
メイン武器とサブ武器の持ち替えが速く。
Increased the effectiveness of explosive resistance.
対爆抵抗スペックがより効果的に。
Tweaked bipod deploy settings so players can no longer deploy a bipod in places higher than chin level.
バイポッドの展開セッティングを、プレーヤーの顎より上で展開できないように調整。
The bipod should now be more reliable when deploying on top of sloped objects like cars and rocks.
バイポッドは坂や岩の上に展開してる時により頼りになるはず。
Fixed several issues with vaulting objects, especially for thin railings.
物を飛び超える時の問題、特に薄いレール等、の修正。
The Knife now only takes two swipes to kill when attacking from a position where a take down is not possible.
ナイフで一撃必殺できない時のナイフ攻撃は、2回で相手を倒せるように。
CRAM weapons on Carriers now count towards stationary weapon awards.
空母の対空武器は固定武器の戦果にカウントされる。

BF3アップデート予報 次のパッチでの調整リスト

List of Tentative Weapon Tweaks in the Next Battlefield 3 Patch
BF3 次のパッチでの調整リスト

原文はこちら

Recently, Daniel Matros revealed that Battlefield 3 might not be getting the ‘big patch’ in February. However, the guys over at DICE have been hard at work fine tuning Battlefield 3 over the past few months. Core Gameplay Designer, Alan Kertz, has released some primarily data on weapon balance changes that ‘may or may not’ make it in the next patch.
Symthic forums, famous for analyzing gun stats, got a hold of the “preliminary data” from Kertz . The data outlines what the next patch will potentially change in terms of weapon damage, multiplier, drop-off, and such.
ダニエルマトロスはパッチが2月中には出ないかも、ということ明らかにしたが、アランカーツはそのパッチに含まれるか含まれないかの主な調整リストを公開した。

1. Damage changes
ダメージ変更

Assault Rifles:

545x45mm bullet minimum damage (All assault rifles except G3A1)
G3A1を除くすべてのARの最小ダメージ

17 -> 18.4 {Buff(緩和)}

G3A1
Min Damage 20 -> 22 {Buff}
Max damage 30 -> 34 {Buff}

Carbines
カービン
SCAR-H
Min Damage 17 -> 20 {Buff(緩和)}

LMGs
ライトマシンガン

M60 & M240B
Max damage 30 -> 34 {Buff(緩和)}
Min damage 20 -> 22 {Buff}

PKP
Min damage 20 -> 22 {Buff}

M249, M27IAR, RPK-74M
Min damage 17 -> 18.4

Sniper rifles
スナイパーライフル

All sniper rifles:
Upper chest damage multiplier 1 -> 1.25 {Buff}
すべてのナイパーライフル
  上体部ダメージ倍率 1→ 1.25(緩和)

M98B
Max damage 95 -> 80 [Nerf(弱体化)]
Dropoff start dist. 20 -> 15 [Nerf(弱体化)]
ダメージ減退開始距離 20 → 15
Dropoff end dist. 75 -> 120 {Buff(緩和)}
ダメージ減退終了距離 75 → 120 (緩和)

All other bolt-action sniper rifles
他にすべてのボルトアクション
Max damage 75 -> 80 {Buff}
Min damage 55 -> 59 {Buff}
Dropoff start dist. 20 -> 15 [Nerf]
Dropoff end dist. 75 -> 100 {Buff}

All semiautomatic sniper rifles except SKS:
SKS以外のすべてのセミオートナイパーライフル
Min damage: 34 -> 37.5 {Buff}
Dropoff start distance 12 -> 15 {Buff}

SKS
Dropoff end distance 50 -> 60 {Buff}



2. Attachments
付属品

Fore grip
Basically before it reduced the horizontal recoil by 50%, in these files it reduces h-recoil only ~20-33% depending on weapon.
It also increases the minimum spread 20% ~ 50% depending on stance and weapon.
これまでは横リコイルを50%オフだったがこれが20%〜33%オフだけになる。
そして最小拡散が20〜50%プラス (武器と状態による)

Suppressor

Suppressors will not reduce the damage anymore.
Now it will reduce the distance where damage starts/stops to drop off instead.
For most weapons it will decrease the min spread by 25% instead of 50%
Although looks like M60 will still have the same 50% effect.
サプレッサーはもはやダメージ減少しない。
逆にダメージ減退の開始距離終了距離を短くする。
大方の武器の拡散を50%抑制してたが25%になる。しかしM60については50%のまま。

Heavy barrel
For most of the weapons it decreases ADS min spread by 75 or 50% depending on weapon.
大体の武器でADS(Aiming Down the Sight:スコープ射撃や照準射撃)のとき拡散を75%か50% 武器により抑制。

Recoil is still increased by 10 or 15% and HIP min spread by 20-25% depending on weapon.
反動は10%〜15%増加、腰だめ撃ちの最小拡散を20〜25%増加。

It doesn’t make AN94 100% accurate anymore while aiming down the sight.
もはやAN94をADSの時100%正確ではなくなった。

Reduces ADS min spread by 75% and only increases recoil by 10%, the hip fire penalty is 20% for AN94
AN94へADSで最小拡散が75%抑制、反動は10増加、腰だめ射撃のペナルティは20%

G3A1 is same than AN94 except heavy barrel increases recoil 6.7% and hip fire is increased only 14.3%
G3A1はヘビバレのリコイル6.7%アップの腰だめ14.3%アップ、以外AN94と同じ

For few weapons it also makes Spread increase per shot 10% higher.
いくつかの武器は拡散が10%増加

It will also increase drop-off end distance by 50% making weapons more deadly at ranges between 50m and 90m, depending on weapon.
武器により威力減退の終了距離が50%アップして50m〜90mが脅威に。


Flash suppressor
Will decrease recoil by 17 ~ 25% depending on weapon.
For most weapons it increases hip min spread by 20~25% but some weapons don’t have any hip accuracy penalty.
反動を武器により17〜25%抑制
多くの場合、腰だめ時の拡散が20〜25%増加、しかしこのペナルティがない武器もある。

Extended magazine
There seems to be extended magazine for AS VAL which didn’t exist before.
With ext mag it will have 30 bullets in a mag instead of 20
AS VALに拡張マガジンが出る
それで20発から30発に増加する。

3. Accuracy changes
命中精度変更

Assault rifles
AEK971
Recoil right 0.5 -> 0.3 [Nerf]
ADS Min Spread, Not moving 0.2 -> 0.4 [Nerf]
AK74M
Recoil up 0.3 -> 0.28 {Buff}
FirstSRecoilMul 2 -> 1.5 {Buff}
AN94
Recoil up 0.45 -> 0.3 {Buff}
FirstSRecoilMul 1.5 -> 2 [Nerf]
F2000
Recoil up 0.3 -> 0.26 {Buff}
FAMAS
Recoil left 0.6 -> 0.35 {Buff}
Recoil right 0.6 -> 0.5 {Buff}
Recoil decrease 15 -> 18 {Buff}
FirstSRecoilMul 2 -> 2.6 [Nerf]
G3A1
Recoil up 0.55 -> 0.45 {Buff}
FirstSRecoilMul 1.2 -> 1.8 [Nerf]
L85A2
Recoil left 0.4 -> 0.3 {Buff}
Recoil decrease 22 -> 18 [Nerf]
Min spread, ADS, not moving 0.4 -> 0.2 {Buff}
M416
FirstSRecoilMul 2 -> 2.4 [Nerf]

Carbines
AKS74u
Recoil up 0.3 -> 0.28 {Buff}
FirstSRecoilMul 2 -> 2.2 [Nerf]
HK53
Recoil up 0.3 -> 0.28 {Buff}
Recoil left 0.3 -> 0.2 {Buff}
Recoil right 0.5 -> 0.35 {Buff}
Recoil decrease 22 -> 18 [Nerf]
SCAR-H
Recoil decrease 15 -> 13 [Nerf]
SG553
Recoil up 0.3 -> 0.25 {Buff}
FirstSRecoilMul 2.5 -> 2.2 {Buff}
QBZ-95B
Recoil left 0.5 -> 0.335 {Buff}
Recoil right 0.5 -> 0.335 {Buff}
Recoil decrease 22 -> 18 [Nerf]
Min spread, ADS, not moving 0.4 -> 0.5 [Nerf]

LMGs
M240
FirstSRecoilMul 1 -> 1.7 {Buff}
M249
FirstSRecoilMul 1 -> 2.2  [Nerf]
Recoil decrease 15 -> 12  [Nerf]
M60
FirstSRecoilMul 2 -> 1.5
MG36
Recoil decrease 15 -> 13  [Nerf]
FirstSRecoilMul 1 -> 1.8  [Nerf]
PKP
Recoil up 0.75 -> 0.65 {Buff}
Recoil decrease 7 -> 13 {Buff}
FirstSRecoilMul 1 -> 1.5  [Nerf]
Max spread, ADS, not moving 1 -> 3  [Nerf]
Type88
Recoil left 0.4 -> 0.3
Recoil right 0.4 -> 0.3
Recoil decrease 15 -> 12  [Nerf]
FirstSRecoilMul 1.34 -> 1.5  [Nerf]
RPK
Recoil decrease 15 -> 13  [Nerf]
FirstSRecoilMul 2 -> 1.8 {Buff}
QBB-95
Recoil up 0.45 -> 0.37 {Buff}
Recoil left 0.1 -> 0.4  [Nerf]
Recoil right 0.3 -> 0.4  [Nerf]
FirstSRecoilMul 1 -> 2  [Nerf]
Recoil decrease 15 -> 13  [Nerf]

PDWs
AS VAL
Recoil left 0.2 -> 0.25 [Nerf]
Recoil right 0.3 -> 0.45 [Nerf]
Recoil decrease 22 -> 18 [Nerf]

PDW-R
Recoil decrease 22 -> 18 [Nerf]
FirstSRecoilMul 2.5 -> 2 {Buff}
Min spread, ADS, not moving 0.4 -> 0.5 [Nerf]
Min spread, ADS, moving 0.6 -> 0.8 [Nerf]
Min spread, HIP, not moving
Standing 1.5 -> 2 [Nerf]
Crouching 1 -> 1.5 [Nerf]
Prone 0.75 -> 1 [Nerf]
Min spread, HIP, moving
Standing 2 -> 2.5 [Nerf]
Crouching 1.5 -> 2 [Nerf]
Prone 1.25 -> 1.5  [Nerf]

MP7
Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2  [Nerf]
Min spread, HIP,moving, prone & crouching 1.25 -> 1.5  [Nerf]
P90
Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2  [Nerf]
Min spread, HIP,moving, prone & crouching 1.25 -> 1.5  [Nerf]
PP-19
Recoil decrease 25 -> 20 [Nerf]
FirstSRecoilMul 2.5 -> 2 {Buff}
Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 [Nerf]
Min spread, HIP,moving, prone & crouching 1.25 -> 1.5 [Nerf]
PP2000
Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2  [Nerf]
Min spread, HIP,moving, prone & crouching 1.25 -> 1.5 [Nerf]
UMP45
Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 [Nerf]
Min spread, HIP,moving, prone & crouching 1.25 -> 1.5 [Nerf]

Pistols
G18
Recoil up 0.7 -> 0.5 {Buff}
M9
RecoilDecrease 15 -> 30 {Buff}
M93R
Recoil up 0.5 -> 0.4 {Buff}
Recoil left 0.4 -> 0.2 {Buff}
Recoil right 0.4 -> 0.2 {Buff}
FirstSRecoilMul 2.5 -> 2 {Buff}
.44 Magnum
Spread increase 0.6 -> 0.3 {Buff}

Thanks to Jorge and Gav for the tip. We waited for Alan Kertz to publicly authenticate the data before publishing. Kertz stated on Twitter, “yes symthic has authentic update info, your feedback on these preliminary changes will be hugely valuable for a future update.”
Source: Symthic forums - Confirmation: Kertz’ Twitter Feed

BF3 PC版アップデート2/14

Battlefield 3 Patch Notes – Minor PC Update Live February 14th
BF3 小規模PC版アップデート2/14

原文はこちら

日本時間14日午後4時にPC版のアップデートがオリジン経由で公開される。
AMD Radeon 7xxxシリーズのグラフィックカードでの問題を改善するもの。

修正点は以下

インテルの新しいアイビーブリッジのサポート
クライアントクラッシュへの修正
コンクエ大 ファイアストームでの特定の車両復活でのクラッシュへの修正
ラッシュ ノウシャフルカナルでの第2Mコム拠点へ車両にロケットを積んで突入したときのクラッシュの修正
AMD Radeon 7xxx シリーズでのパフォーマンスの改善

ダイスは来週、バランスとゲーンプレイなどの発展について発表すると述べた。


>>>お買い得Amazon業務用食品

DICE has just announced a minor PC update that will be going live February 14th at 8am UT via Origin.
This particular update aims to improve general performance and stability issues as well as solve some reproducible crash problems, according to the. Support for the upcoming Intel “Ivy Bridge product line will also be included as will improvements on the AMD Radeon 7xxx series of graphics cards.
The full list of fixes are as follows:

Support for Intel’s new Ivy Bridge product line (as yet unreleased)
Fixes for two reproducible client crashes:
Operation Firestorm- Conquest Large – Fixed a client crash when users spawn in certain vehicles.
Canals – Rush – Fixed a client crash at the 2nd set of mcoms if the player drives a vehicle into the vicinity of the exploding rocket battery.
AMD Radeon 7xxx series performance improvements

As mentioned on the Battlelog, DICE has stated, “we would also like to inform the community that we have several ongoing developments with regards to balance and gameplay, performance, stability and the overall feature set that will be announced in the coming weeks.

Make sure to stay tuned to MP1st for all your Battlefield 3 patch notes!
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