期間限定 無料セミナー映像8時間


BF3 クロースクォーター リリース日 動画 E3



Close Quarters release schedule:
クロースクォーター 公開日程

June 4th for PS3 Premium
6月4日 PS3プレミアムメンバー

June 12th for Xbox 360 and PC Premium
6月12日 360プレミアム、PCプレミアム

Week of June 18th: for PS3 Regular
6月18日週 PS3通常メンバー

Week of June 25th: for PC and Xbox 360 Regular
6月25日週 PC、360通常メンバー

Click on the following links for more info on everything Close Quarters and Premium.

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BF3 『至近戦のマップに需要あり』

DICE: “We Can See The Need and Urge For More” Close Quarters Maps
BF3 『至近戦のマップに需要あり』


DICE has been in the crosshairs of a number of upset fans lately. Why you ask? Reading the comment section of most articles pertaining to the upcoming Battlefield 3 DLC, Close Quarters, will tell you that there are those Battlefielders who aren’t too happy with the direction DICE is taking this time around. Tight, infantry-based combat, admittedly, isn’t what the Battlefield franchise has become all that known for and there are those that will express feelings of betrayal.

But as it turns out, DICE expected this from the beginning. It also turns out that things aren’t quite what they seem. Comments and forums would have you believe that this close quarters, team deathmatch-based gameplay is an unwelcome addition to the franchise when according to DICE’s stats, there actually is “the need and the urge for more of these maps.”

Karl Magnus Troedsson, DICE General Manager, recently told games.on.net, “well there’s going to be people that like it and people that don’t like it. We know that.” He added that “the Battlefield experience is so wide these days that if we do something over here then the people over there don’t like it, thanks just the sheer variety of the system we’ve created.” DICE knows fully well that “there’s always two sides to the story here.” Troedsson stressed, “so we are trying to embrace this fact because we want to do these thematic packs and that’s why we decided that pack number two, which is ‘Close Quarters’ will be something for that end of the spectrum, that people who like to play like this.” He would also like fans to keep in mind, “on the other hand the pack coming out after that, ‘Armored Kill‘ will be something for the other side of the spectrum, which is for the people who love vehicles and all of that. We’d rather do something like that instead of trying to get everything into every pack because we are just going to fail at that.”
ダイスのジェネラルマネージャー、カールマグナストロッドソンは次のように語った。それを好きな人もいるだろうし、そうでない人もいるだろう。BFの体験はとてもワイドでこちらで何かすればあちらの人は好まない。我々が作った無垢の多種多様なシステムだと思ってくれ。ダイスはよく分かってる。物事には両面があると。我々はこの事実を歓迎しようとしている。なぜならこれらの主軸の拡張版をやりたいし、だから2番目に、このようにプレイしたい人に、スペクトラムの端である至近戦にした。ファンに覚えておいてほしいのは その次には車両戦であるアーマードキルがあるということ。我々はこのようにやる、一つ一つのマップに全ての要素を盛り込むのではなく。それは失敗するし。

Similarily, DICE Executive Producer Batrick Bach told Vox Games, “I’m sure that fans will raise an eyebrow or two when they see this pack, because it’s not what people expect when they hear Battlefield.” However, what some fans may not know is that “playing Team Deathmatch, in Battlefield, on our tight infantry maps that we had in the vanilla Battlefield 3, they are really, really popular. We can see the need and the urge for more of these maps,” according to Bach.

Speaking with Aus Gamers, Bach mentioned, “we actually saw people playing ― in Battlefield 3 ― the really tight, close quarters maps that had in the original game. You know, like Operation Metro, you have all the tight sections, and people love that. It’s like ‘wow, that’s something we haven’t [fully] explored before’, you know, so what we did was we said ‘Okay so if we’re going to do this, let’s do it right, let’s put all the effort into creating these super close quarters maps’.”

Of course, there are those that will accuse DICE of having to resort to “copying” Call of Duty’s gameplay in order to be successful. To this, Lead Gameplay Designer Alan Kertz had this to say on Twitter: “Success is a variable target. There is clearly a group of Battlefield players who enjoy CQB, including us in the office.” Some will argue that DICE should focus on building more open maps, to which Kertz responds, ”…there are clearly more open maps than CQB. We need to close that gap first, then build open maps.” He put it best when responding to those upset about map sizes: “Battlefield is more than the size of the maps, the vehicles, the team play, and kits. It’s a sum.”
As always, leave your thoughts in the comments below!
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BF3 『アーマードキルは最高の車両戦闘プレイをもたらす。』練習モードは??

BF3 Armored Kill Will Have The “Best Vehicle Experience,” Where’s The Tutorial Mode?
BF3 『アーマードキルは最高の車両戦闘プレイをもたらす。』練習モードは??




By now, many of you know that Armored Kill, Battlefield 3′s third DLC entry after the upcoming Close Quarters and the previously released Back to Karkand, is said to boast the largest map in Battlefield 3 history. Exactly how big might this map be, you ask?
“I actually don’t know the kilometer size of it, but it’s going to be big,” General Manager Karl Magnus Troedsson told Kotaku in a recent preview. Of course, Armored Kill isn’t going to feature large maps just for the sake including of large maps. DICE also promises spectacular vehicular warfare. Troedsson explains, ”it’s not a goal, per se, to make the biggest maps. We were doing some prototyping of these maps now and [wondered] how much vehicle force could we put in there? When you do that, we started to grow the map. And, at some point, we just realized that this is the biggest map that we have ever done, which of course makes it a cool thing you can talk about. But the focus is to create the best vehicle experience we’ve ever done on maps.”
If you haven’t yet, make sure to check out the debut trailer of Close Quarters, set to release this June.

Troedsson also spoke about the lack of any sort of training or tutorial mode in Battlefield 3. ”I’m afraid it’s one of those things that, in the end, when push comes to shove, gets cut,” he told Kotaku. However, he admitted, ”I agree 100%: We need to teach our players better. It’s just one of those things… [We think]: ‘Well, our players know how to play it.’ Not all of them, especially now when we’re getting more and more players in. So it’s definitely something that’s on our radar that we want to fix.”

Would you have appreciated some sort of tutorial mode in Battlefield 3? Are you more excited for Armored Kill than Close Quarters? Leave your thoughts in the comments below!
BF3 Close Quarters has Rush and Conquest, New Weapons to be Playable in Vanilla, No 64 Players, and More
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