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BF3 パッチ

BF3 PC版パッチノート追加分

Battlefield 3 – Additional PC Patch Notes for March 29th
BF3 PC版パッチノート追加


If you’ve been keeping up with the news, you’ll know that DICE has officially announced the Battlefield 3 PC patch to go live tomorrow, March 29th between 9 and 11:30 CET [5am-6:30am EST]. Wondering what additional, PC-specific content will be included this time around? We’ve got you covered.
EA Community Manager Ian Tornay has posted on the official Battlefield 3 blog a list of changes and tweaks that PC users can expect in the upcoming 1.6GB update.

New and improved commo rose:

Some of the new commo rose updates, inspired by community feedback, include:

New global call-outs –

“You can now use the commo rose at any time to request ammo, health, or repairs. Using these requests will trigger appropriate icons on the minimap.”

Moved orders to commo rose –

“We moved orders so that they are now exclusive to the commo rose. This means that you will no longer accidentally place an order when you in reality wanted to spot an enemy standing near a flag, for example.”
コモローズで一元管理出来るようになった オーダーミスが無くなるだろう

Improved mouse handling –

“The mouse movement is now always tracked from the center of the commo rose, to make navigation more intuitive.”

Quicker activation –

“You now activate a call-out simply by releasing Q, which should be snappier than the previous implementation.”

Improved readability –

“We tweaked the layout and design of the commo rose to improve readability and give clearer and quicker confirmation of which call-out is currently highlighted.”

Call outs will now be context sensitive, meaning actions will change depending on your current situation. Also, “players should keep an eye on the minimap for these icons [below]. If you see them flashing, a team mate is requesting aid via the commo rose.”

Improved Mini Map:

The mini map mode can be change by pressing [B] (though is, of course, mappable). Players can also set their preferred mode in the options menu and can tweak the opacity for satellite textures.
As explained on the blog (visual examples below):


Map mode shows the most important tactical geometries such as buildings, objects, roads and water.

Satellite mode displays a top-down photograph of the level for increased terrain detail.
サテライトモードは上からの写真 地形の詳細が増加

Hybrid mode combines the Satellite view with a Map overlay, offering a mix of quick tactical awareness and terrain detail.

Additional content includes:

Beep beep! We have horns!

Yes! We have added horns to all jeeps in the game! Nothing says “Get in and man the machine gun so we can take back the airfield!” like three short beeps of the horn. Just press [SPACE] to make your presence known to friendly forces. Warning: Beeping also heard by opposition. Suggest limiting beeping when in enemy territory to keep vehicle in working order. This feature is also present in the PlayStation 3 update that went live yesterday (activated by L1).

Giving all players IR flares

To balance the battlefield and give budding pilots a fighting chance from day 1, we are now giving IR flares to all players. These will be automatically available to you in all air vehicles in the game. So if you’ve had a hard time staying up in the air previously, it should be easier to dodge incoming threats from now on. We hope this small but significant change will mean more players take to the skies and mix up their play style. This feature is also present in the PlayStation 3 update that went live yesterday.

More awards for skillful heli flying

One of the balancing items we have done in this game update is to better reward skillful heli pilots. To do this, we have increased the pilot’s score for transporting passengers who make kills from the heli. The assist score for heli pilots is now 50 points/kill. In a fully loaded transport, four passengers who make 1 kill each will give the pilot a sum total of 200 points. This balancing change is also present in the PlayStation 3 update that went live yesterday.

Making the SOFLAM a passive income gadget

The Recon gadget SOFLAM (laser target painter) has been given a new feature. Now, when a Recon player places it and then leaves it, it will continue to paint targets entering its area of control, continuously giving the Recon player a passive points income. This means a Recon player can place a SOFLAM in a strategic position, then leave it to find a good sniping spot. Combined with fixing a few scoring error in the SOFLAM, it should now be a much more viable source of experience points for Recons. This balancing change is also present in the PlayStation 3 update that went live yesterday.

Suppressing is team play, too!

Another balancing change that reflects how we want every player to be able to contribute to the overall effort is the lowered threshold for achieving the Suppression Ribbon. From a previous requirement of 7, players now only need to perform 3 suppressions in a game to be rewarded the Suppression Ribbon. This means the Support Kit player can rack up scores by skillful use of his
LMG. We’ve always know suppression helps  – now we are more generously rewarding those team players who help disorient the enemy so we can move in for the kill. This balancing change is also present in the PlayStation 3 update that went live yesterday.

For a list of features that weren’t advertised in the official PS3 patch notes, read our List of Unannounced PS3 Battlefield 3 Patch Notes!
What features are you most looking forward to?

BF3 PC版パッチ 明日公開 360版のリリース日は未だ不明

Battlefield 3 PC Patch Coming Tomorrow, Still No ETA for Xbox 360
BF3 PC版パッチ 明日公開 360版のリリース日は未だ不明




マットレス 低反発マットレスシングル8cm 低反発マット マットレス布団

マットレス 低反発マットレスシングル8cm 低反発マット マットレス布団

Daniel Matros took to Twitter to update PC players that the platform’s fourth client update will be indeed going live tomorrow.
Matros stated, “PC patch has a date which is tomorrow. Coming in hot we will go into maintenance mode from 9-11:30 CET [5am-6:30am EST].” Meanwhile, it’s still unknown when the Xbox 360 patch will be released. Matros assured, “we haven’t forgotten about Xbox.” However, there’s “no ETA right now.”

The PS3 patch arrived yesterday for everyone except Japan. Players in Japan will get patch 1.04 on April 4th.

PC players can look forward to an improved Commo-Rose, which you read about along with all the other tweaks and fixes here (official patch notes), and also don’t forget to check out the unannounced patch notes PS3 users have been reporting.

BF3パッチ 360版とPC版のパッチ公開の遅れ解明

Battlefield 3 Patch Delay on Xbox 360 and PC Clarified
BF3パッチ 360版とPC版のパッチ公開の遅れ解明





Yesterday, as many already know by now, DICE announced a release date for the PS3 version of the upcoming Battlefield 3 patch as well as provided a number of patch notes with PC fixes and updates thrown in as well. You can read up on the release date and entire list of notes right here. Noticeably, a release date for the PC and Xbox 360 versions of the patch have yet to be given and Battlefield fans are hot on the tails of DICE asking the simple question: Why do PS3 users get the patch before PC and Xbox 360 users?

The big misconception circling the internet at the moment is that DICE’s marketing agreement with Sony allows them to push out the PS3 patch before others. This is the same agreement that grants PS3 users a week early access to the upcoming Close Quarters DLC and allowed them a week early access to Back to Karkand. However, EA Community Manager Ian Tornay recently made it clear on Reddit that “the only reason that Sony’s patch is going out first is because it’s the only one that’s ready right now.” He added, “we’re putting the finishing touches on the other patches and working as hard as possible. This has nothing to do with favoritism for a platform and is NOT related to DLC coming to Sony first. This just as well could have been PC or 360 first.” He admits that “honestly, this isn’t how we had hoped everything would come together (obviously)…” DICE Community Manager Daniel Matros addressed the the Battlefield community yesterday apologizing for the delay and mix up of dates.

As for specifics as to why the patch on other platforms has been delayed, Senior Designer Gustav Halling explained on Twitter that designers ”recently found tech bug we need to fix on ox&xbox. It might come out same as ps3 or short after. I don’t know atm.” For the PC patch, he mentioned that it’s “hard to explain it on twitter. But we are not ‘waiting’ for console certification, instead working more days on the PC patch.” He assured fans that the “goal is same day for all SKUs but sometimes unfortunate things happen like now.” To sum it up, Halling stated that “we are putting the final touches on [the 360 and PC updates] and will confirm a date as soon as we can.”

Similarly, Tornay assured fans that the team at DICE simply “want to make sure patch is 100% awesome for you guys!”

So, it looks like all we can do at the moment is wait. Fortunately, fans shouldn’t expect too much of a delay between patches. Meanwhile, console players can check out the new updates made to the server browser. Make sure to follow MP1st on Twitter and Facebook for more updates!
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